Path of Cul-de-sac is an immersive narrative game that follows the journey of Qiong, an individual labeled as a “Dishonest Person Subject to Enforcement” under China’s social credit system. Trapped in mounting debt and systemic restriction, Qiong navigates six interwoven spheres of life-career, finance, transportation, relationships, belief, and self. Despite a variety of choices, each path ultimately circles back to the same dead end, symbolizing the structural impasses and social stigma that hinder personal recovery. Through interactive storytelling, Path of Cul-de-sac offers a critical lens on credit governance and the lived realities of marginalization, prompting deeper reflection on how societies might create more equitable conditions for those seeking a second chance.
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